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  • World of Warcraft: Wrath of the Lich King – Cinematic Trailer

    World of Warcraft’s second expansion, Wrath of the Lich King, was an enormous upgrade in both content and lore. Wrath of the Lich King (commonly abbreviated “WotLK”) raised the level cap from 70 to 80, added a new continent in Northern Azeroth names “Northrend,” introduced the first “hero class” called the Death Knight, gave us a new profession in Inscription, added the Barber Shop, and added an achievement points system. The Northlands is were adventurers from levels 68-80 can play. [...]

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  • World of Warcraft: Wrath of the Lich King – ‘Death Knight Intro’

    The Death Knight was the first “hero class” in World of Warcraft. Introduced in the Wrath of the Lich King expansion, these warriors were once agents of Arthas The Lich King until they turned against him. Any class can be a Death Knight, and they begin the game at level 55 in an instanced area. After fighting through a brief series of quests, players can then enter the world. It is, however, a prerequisite that players already have one level [...]

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  • World of Warcraft: Wrath of the Lich King – Patch 3.1 ‘Secrets of Ulduar’

    Patch 3.1, Secrets of Ulduar, for World of Warcraft: Wrath of the Lich King introduced a new raid instance “Ulduar,” the Argent Tournament, and dual talent specialization. Dual talents allowed for players to switch between a second talent specialization, and also glyphs and action bars. This allowed classes like the Paladin to easily switch between a tanking and DPS spec. The Argent Tournament is located in Northern Icecrown and is home to a jousting tournament and training grounds as well [...]

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  • World of Warcraft: Wrath of the Lich King – Patch 3.2 ‘Call of the Crusade’

    Patch 3.2, Call of the Crusade, for World of Warcraft: Wrath of the Lich King introduced two new dungeons and one new PvP battleground. The battleground, titled Isle of Conquest is similar to Alterac Valley in that the teams are very large, and the goal is to defeat the opposing teams general. Isle of Conquest is only playable by characters level 71-80. Call of the Crusade brought two new dungeons to WoW located at the Argent Tournament: Trial of the [...]

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  • World of Warcraft: Wrath of the Lich King – Patch 3.3 ‘Fall of the Lich King’

    Patch 3.3, Fall of the Lich King, introduced to World of Warcraft: Wrath of the Lich King a new in game quest helping UI, the Kalu’ak Fishing Derby, a cross-server dungeon finder, and 4 new instances in Icecrown Citadel. “Quest Helper” was a very popular WoW addon, and like many other popular addons, Blizzard has now appropriated that into their game. Players can now see on their map where quests can be completed, and what exactly needs to be done. [...]

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  • World of Warcraft: Wrath of the Lich King – ‘The Death of Arthas’

    The death of Arthas is legendary not only for those who witnessed it, but for Warcraft lore in general. Arthas’ story began in Warcraft III: Reign of Chaos where he was corrupted by the taint of Frostmourne. Desperate to destroy the Dread Lord Malganis and save his people, Arthas took up the cursed blade. There, in the frozen tundra of Northrend, Arthas began to twist to the sword’s will. The story progressed through Warcraft III: The Frozen Throne, and finally [...]

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  • World Of Warcraft: Wrath Of The Lich King Trailer

    Probably the greatest innovation for Wrath of the Lich King wasn’t the new Death Knight class,
    or the new continent, but the advancement in story telling. This isn’t to say that Northrend and Death
    Knights aren’t awesome, because they are, but I think everyone was sick of the “bring me 10 rat ears”
    quests. Of course, those still showed up in WotLK, but there was also some amazing story lines. With
    the phasing that they implemented, too, it made questing feel more like a single player game in the story
    department.

    One criticism I do have for WotLK are the raids in general. Naxxramas was old content for
    some of us, and even when it was new it didn’t have the majesty of some other raids. Because it was
    created in vanilla WoW, the overall layout and design didn’t have the flair that began with The Burning
    Crusade. After Naxx, Ulduar came and I really think it was amazing. Great lore, great art direction,
    great bosses, and fun encounters made it the best raid in a while. The Champion’s Colosseum raids
    (ToC and ToGC) were kind of fun while they lasted, but they were a bit too quick and dirty to call
    a “real” raid. Some encounters were fun, but it didn’t have the same scale as the others and because of
    this didn’t hold my attention that long. Icecrown Citadel was was interesting and story driven which I
    liked but it seems that a lot of guilds couldn’t defeat the heroic mode for a long time, and by that time
    the enthusiasm had worn down. This isn’t exactly the fault of ICC as a raid, but moreso that it was the
    last of the expansion, so aside from titles, there wasn’t much to shoot for at the end. And while
    Frostmourne wasn’t available, some players did like grabbing Shadowmourne. I hear the quest line for
    that is really fun.

    I remember thinking that the Death Knight opening quest area was the best thing I had done ever
    in way of questing. They were fun, interesting, and story driven. The phasing made it even sweeter.
    Nuking enemies from the back of a frost wyrm was extremely satisfying, as was the battle at Light’s
    Hope Chapel. Again, it made it feel like a single player game in ways of story which is perfect. I want
    the story quality of a single player RPG, and the game play of a social game. I think, overall, WotLK
    approved upon both of these.